Known Issues

Current issues we're tracking and working to resolve

Graphics mode doesn't respect current VSync setting, instead uses whatever Vsync setting it was in previously.

Reported: December 18, 2025 Updated: December 18, 2025
Combat

Mez particle effect does not survive /reload of client or observer

Reported: October 16, 2025 Updated: November 30, 2025

Charm - /reload will remove particle effect and pink nameplate colouring (for both charmer and obeserver)

Reported: November 30, 2025 Updated: November 30, 2025

Charm - Zoning from and back to will remove the particle effect and name plate colour for observers.

Reported: November 30, 2025 Updated: November 30, 2025
Combat Pets

Charm - If the person with the charmed pet zones the mob becomes attackable but can not be recharmed until charm wears off. Also retains it's charm visual effect and pink nameplate.

Reported: November 30, 2025 Updated: November 30, 2025
Skills

Caltrops, immobilizing traps, and campfire can not be placed near each other

Reported: November 25, 2025 Updated: November 25, 2025
Skills

Some skills (forage, fishing) fail if you have an NPC targeted and are too far away from them

Reported: November 25, 2025 Updated: November 25, 2025

Under server load loot windows will sometimes display a second loot window that says "New Text blah blah blah"

Reported: November 21, 2025 Updated: November 21, 2025
Boats

Boat zoning from Fallen Pass to Shaded Dunes often dumps players in the ocean.

Reported: November 19, 2025 Updated: November 19, 2025
Combat Buffs

Reload causes first auras to activate if turned off, and/or causes first aura in list to activate when a different one was active

Reported: November 17, 2025 Updated: November 17, 2025
Combat

Target of target clears if target goes invisible, does not come back for observers when target drops invis until reload/zone, taunt, or change of target's target

Reported: November 13, 2025 Updated: November 13, 2025

Memming spells causes inactive auras to activate

Reported: November 07, 2025 Updated: November 07, 2025

Using teleporters, zoning, or gates will sometimes require you to jump before being able to move.

Reported: November 03, 2025 Updated: November 03, 2025

Scroll bars in UI (particularly in the bug/petition window) may jump back to the top when used. Work around: use scroll wheel if possible

Reported: November 03, 2025 Updated: November 03, 2025
Combat

Mobs in flee mode that are stunned/rooted/mezzed will do an attack after the effect breaks before continuing to flee or if an attack proc goes off

Reported: July 29, 2025 Updated: November 03, 2025
Housing

Housing may not work as expected and is a work in progress.

Reported: November 01, 2025 Updated: November 01, 2025
Housing

Housing and market stalls cause players to warp outside of the ownership bounds (if not set public). This can affect courtyards, balconies, etc but should not block regular road access

Reported: October 23, 2025 Updated: October 23, 2025

Using Reclaim Essence results in two "Target has nothing to cure" messages

Reported: October 21, 2025 Updated: October 23, 2025
Buffs

Head texture breaks on illusions when manipulating inventory, or reloading.

Reported: June 07, 2023 Updated: October 23, 2025

Status colours on health bars on pets do not survive /reload or zoning. Also on observer when client is effected and does /reload.

Reported: October 21, 2025 Updated: October 21, 2025

"Master of Elements" places character slightly below ground level

Reported: July 26, 2025 Updated: October 16, 2025

Visual Equipment is not removed from corpse visually when looted

Reported: February 21, 2025 Updated: October 12, 2025

Door Collision pushes you into objects making you stuck

Reported: February 20, 2025 Updated: October 12, 2025
Skills

Going solo self found and/or hardcore removes abilities granted by traits until the character zones/relogs

Reported: July 06, 2025 Updated: October 12, 2025
Combat Buffs

Pets can not engage with invis targets, even if owner and/or pet has see invis

Reported: May 24, 2025 Updated: October 12, 2025

Master of elements doesn't return characters to proper height after effect ends

Reported: October 11, 2025 Updated: October 12, 2025
Inventory

Moving equipped items while invised or stealthed causes some character elements to appear client (or if grouped, observer) side.

Reported: July 14, 2024 Updated: October 01, 2025