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0.23.0.0 - Beta Patch 4
April 21, 2026
- Many zone stability and lag issues addressed
- Some client performance issues addressed
- Issues with haste influencing damage caps have been resolved... again.
- NPC pathing in shallow water and shorelines has been improved.
- Party frame issues should be resolved.
- Placeable objects with no interactions will no longer block clicks (ie. Caltrops)
- Garrison gate in Night Harbor should now be much more easy to interact with
- Interaction with world objects that have complex or large shapes should be easier
- Reloading inventories no longer duplicates stats
- Make boats more consistent, hopefully fixing the issue with being stranded out in the waters
- Spamming jump to skip on top of the water should be much harder to do (though it is known that there are still some unaddressed edge cases that make it possible)
- Client corpse inventories will now reload when you open a corpse. This should prevent any weirdness. If you are unable to loot an item, close and reopen the corpse
- Fixes addressing the issue we had with the Beta PVP where stale character data overwrote current character data, causing a reversion of XP and Coin
- AC has been increased for back, face, and waist items that previously had no AC or low AC
- The stats on The Measure Stick have been reduced to better match the level and difficulty requirements
- Change how NPCs deal AOE damage to pets
- We now have very limited and very large range leashing. If you travel a significant distance away from an NPC either through running or through gating, it will disengage
- The speed boost you get from jumping has been removed
- Traps and other abilities that create an object that casts a spell will now check resists on and aggro targets that activate them
- Most buffs that allow a lower level spell to override them after you've zoned or relogged with the buff will no longer be overwritten
- Beastmaster bonded pets will now standardize their health to be in line with other summoned pet health. The exact values will be reviewed in the future
- Gating within a zone will now break charm instead of bringing them with you. Be advised they won't be happy
- Charmed NPCs will no longer retain charm vfx and be uncharmable after their previous master zones
- Dominate the Mind now has a max level of 52 and can be resisted. The ability has a sizable resist modifier that should keep it mostly reliable when the target is within a reasonable level difference.
- Fists of Flame (Monk Celestial Strike proc) now has a 12s duration in pvp
- Beastmaster Revive Companion line has had its mana cost adjusted to 50/200/400 and its cast time increased to 8s. These costs will be reexamined when the Beastmaster receives its upcoming ability updates and may change at that time.
- Newly resurrected mounts and Beastmaster companions will be starving
- Regeneration effects will again apply correctly while using Feign Death
- Fix to Ogre Smash ability
- Fixes to various Glinting Hollow abilities
- Pinning Shot and Telekinetic Knockback have had their pinned requirement removed pending a fix for that condition
- Disengagement's threat reduction now works properly and the ability now requires a target
- Blinding Powder, Incapacitate, Sap, and Scatter Shot can all now correctly be dispelled by anti-incapacitate abilities (like Tenacity)
- Fixed several bows that were not correctly set up to fire arrows
- Items can be optionally set to only allow clickie activation if you can normally equip the item (affecting items like Torvald Signet Ring)
- Renamed “Mortician’s Spade” to “Grave Marker”. Also gave it a fitting description for something that drops off a grave robber.
- Fixed a few Glinting Hollow related items (class requirements, stats and more)
- Torvald’s Signet Ring and other similar items must now be equipped to be used.
- Mounts will no longer react and enter combat when attacked.
- Stabling a mount now has a distance check
- Mounts will now level up while traveling if they are behind you in level
- Mount corpses will now load when a zone restarts, and be available to resurrect or access their inventory for 7 days
- Expired mount corpses can be retrieved at a Stable Master for 1g. (still has that new mount smell!)
- Backpacks and saddlebags are now Leatherworking only
- Satchels and Pouches are now Tailoring only
- Alchemy tincture lines added
- Alchemy Deadliness elixir line added
- Weight of ores have been increased, incentivizing the use of donkeys and mounts for high tier gathering
- Implemented two mid tier herbs, Stygian Moss and Shadeshroom
- Crafted enchanted equipment now return components on failure
- Character Creator v2 - Major Redesign
- All available races and classes now have descriptions.
- All racial and class stat bonuses now show.
- Deity image placeholders have been replaced.
- Deity selection now includes information about them.
- The map’s been updated to show the future state of the game — including both surface and deep starting locations. (no deep locations can be selected at this time)
- Better handling for furniture
- Better handling for furniture container items
- You can now recover furniture when disassembling it with a furniture wrench (purchased from a carpenter supplier)
- Transferring or converting a house no longer packs it up. The item ownership does transfer with the house
- Packed up furniture containers or disassembled furniture containers will deposit their items in the house owner's customs agent recovery inventory
- Fixes to guild storage
- Fixes to being open to interact with furniture through walls
- Fix bug that prevented NPC Guards from summoning their targets
- Fix bug that allowed Feign Death cheesing of NPC Guard aggro
- Glass Flats Shard Bats now social aggro
- Renamed all placeholder NPC names with either actual names (Tailor Bob) or generic names (a tailor)
- Fix to Crypt Broodmother sometimes rarely despawning shortly after spawning
- Glinting Hollow braziers now work properly
- Furniture should now be recoverable by using a furniture wrench on it
- Allow casting sounds to be defined to only be heard by the caster
- Remove the default combine sound when crafting
- List of all changed sounds will follow...