0.20.26.0 - Beta Patch 1

March 10, 2026

**Bug Fixes**

  • Fixed a major memory leak in the client
  • Settings will now immediately write to the file instead of waiting for the player to exit the game.
  • Uniques can no longer be looted again when looting from a player corpse
  • Fixes to zone lines where zone lines sometimes fail
  • Players that die below level 5 and lose no experience can now still be resurrected
  • Changes in stamina should no longer cause the breath bar to appear briefly
  • PvP guard logic has been changed to avoid exploitation
  • Illusions should no longer create a second model
  • Enchanter pets will no longer lose their weapons when zoning or relogging
  • Fix assigning a co-owner to a house
  • In combat AI and pathfinding for NPCs should be more reactive under higher server loads
  • Do not show mana recovery messages when the amount is 0 for effects that recover mana on kill
  • Fix bags showing the incorrect size

**UI**

  • Changed the order of operations for the ESC key. Everything should now be last in first out, closing your most recent on top window first.
  • The maximum value on each stat, for your race and class combination, will now display during character creation.
  • ShowNPCNames setting has been updated - It now includes an option to hide player pet names (for all those Beastmasters out there).
  • Added /who option to context menu  when right clicking on player names in chat.

**UI Fixes**

  • Fixed the Interactions "Mud" window. Only NPC responses should trigger this and appear in the interactions window.
  • Fixed an issue, where if you had renamed a tab while in the "Main" chat, on the next time you your UI loaded, it would create a new "Main" window and your old group of tabs would contain "chat0".
  • Warmth of the Campfire buff spam fix - when a campfire owner leveled up, the message spammed, this has been resolved.
  • Friend notifications should be fixed, you should no longer see friends you have not added to your list going online or offline.

**Character Art**

  • Adjusted Donkey saddle position slightly
  • Fixed some some shields that were missing geometry
  • Added stein model
  • Fixed a few item appearances
  • Bucklers are no longer invisible

**UI Art**

  • Added Monk class symbol

**Animation**

**Human Male**

  • Now has a smoother mining loop
  • Lutes no longer held backward

**Halfling Male**

  • Updated attack swing animations

**Wood Elf Male**

  • Fixed glitch when landing after a jump
  • Removed dagger animations from swords

**Environment**

  • Blacktide Bay lighting pass completed
  • Wincog's & surroundings lighting pass
  • Fixed some line of sight issues in Night Harbor
  • Added waterfall sounds to the waterfalls in Keeper’s Bight
  • Added a note/letter opening sound
  • Fix for multiple death sounds to play when dying under certain conditions
  • Fix for missing Meat Spin sound
  • Second pass on optimizations
  • Fix for creature idle sounds sometimes not playing (might not be in this build)

**Balance**

  • Charms against higher cons now break more easily than before
  • You can now only own one property TYPE per account (one house, one stall and one inn room)
  • Ticks should be more consistent
  • Swim speed without swimming skill has been slowed down slightly
  • Necromancers and Shadow Knights no longer benefit from negative CHA. They now follow the same rules as other classes (more CHA is better)
  • Buffs applied from objects placed by abilities can now be resisted
  • Fix some edge cases related to skills and leveling up, which may cause fizzle chains when first leveling
  • Prevent micro-sitting from counting as meditation time

**Blacktide Bay**

  • Zone lines enabled
  • 'Safepoint' moved to the Evershade Weald side of the dungeon
  • Now has new items that will interest a broader selection of classes. It's still a bit heavier on chain and plate items, as they are not widely available before level 15 and those classes need some support. There is something for everyone though.

**Keepers Bight**

  • Corrected drop rate of poacher quest items
  • Added a shady merchant
  • Added inquisitor trainer and scroll merchant
  • Added fishing supplies
  • Prop updates to various locations

**Glinting Hollow**

  • Glinting Hollow now zones you out to the proper location

**Night Harbor**

  • Garrison population work

**Quests**

  • Some early class quests in Night Harbor gave rewards that were over or under-tuned. Some adjustments were made to improve this and we'll continue to monitor feedback on those items.
  • Night Harbor quest work
  • Evershade Weald quest fixes and item adjustements

**Design Fixes**

  • Howling Frenzy should now behave better with sounds, visuals, and pets
  • Torn Fur is no longer Unique

**General Abilities**

  • Incinerate Mana is now on the Spell Global Cooldown

**Archer**

  • Ability Icons Updated (some are still placeholder, and will be finalized later)
  • Caltrops duration reduced from 1 minute to 10 seconds
  • Added Ability: Snaring Shot
  • Added Ability: Interrupting Shot
  • Added Ability: Oil Trap
  • Added Ability: Multishot

**Illuminating Shot**

  • Cast time reduced from 2 seconds to 0 seconds
  • Illuminating Shot can now be used to consume the Oil Trap effect to ignite the affected target with Flash Fire

**Immobilizing Trap**

  • Effect duration decreased from 60 seconds to 20 seconds
  • Now has a moderately higher chance to break on Damage/DoT
  • Immobilizing Trap now uses Diminishing Returns in PvE/PvP
  • Immobilizing Trap moved from Level 11 to Level 18
  • Exposing Shot moved from Level 8 to Level 11
  • Distracting Shot moved from Level 14 to Level 19
  • Pinning Shot cooldown increased from 30 seconds to 45 seconds

**Bard**

  • Fleshed out Siren's Call line with Abilities: Siren's Allure, Siren's Enchantment, Siren's Compulsion, and Siren's Thrall
  • Siren's Call moved from Level 8 to Level 4

**Beastmaster**

  • Beastmaster pets will no longer be lost when data is saved and you have a Mount

**Fighter**

  • Disarm Physical Damage reduction decreased from 15% to 10%
  • Disarm now is affected by Diminishing Returns in PvE

**Shaman**

**Consume Line**

  • Cooldown increased from 0 seconds to 12 seconds
  • Cast time reduced from 1.25 seconds to 1 second
  • Consume mana returned and health cost increased from 12 Mana, 25 Health to 48 Mana, 100 Health
  • Consume II mana returned and health cost increased from 25 Mana, 50 Health to 100 Mana, 200 Health
  • Consume III mana returned and health cost increased from 45 Mana, 80 Health to 180 Mana, 320 Health
  • Consume IV mana returned and health cost increased from 90 Mana, 150 Health to 360 Mana, 600 Health

**Wizard**

  • Seal of Magic will now grant a stack of Mark of Magic on the target whenever they are hit with an Evocation spell.
  • **Note: **You will need to cancel your current Seal of Magic buff and recast it to get the new behavior.