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0.30.2.4 - Module 1 Patch 7
October 04, 2026
- Merchant sell button fix that prevents selling of items that are not intended to be sold (for 0 copper)
- Fixed a possible memory leak on the client
- Fix for zoning (especially in Night Harbor East/West and Underdocks) getting you stuck in loading screen
- Pet position update in Underdocks lifts and rafts
- Handing in items to an NPC that was recently in combat no longer bugs your character until you relog
- Fixed shadow settings not being persisted after relaunching
- Chat no longer wraps under scrollbar
- Chat fixes to long messages
- Guild invites now respect the ignore list
- The price of Deep Beetle Eyes has been adjusted upwards to be in line with the price of Fire Beetle Eyes
- When we did the newbie area drop/cost adjustments, we took into consideration Deep Beetle Eye cost changes and had already adjusted up some prices and their drop rates
- We have also continued to monitor over the last 24 hours and our data shows that all 4 cities offer similar incomes per hour across the levels
- Evershade Weald offers the most income, slightly ahead of Night Harbor and Underdocks
- Night Harbor and Underdocks are very close to each other
- Ail'Vorith is a harder starting experience and Shadowless Deep Elves are exploited by the merchants in the foreign quarter
- Their income catches up after the starting experience
- We are also continuing to monitor the cost of various items (including scrolls) against income
- We are seeing that consistently:
- Characters that are forging ahead and leveling fast (and forgoing all other activities) end up being money constrained
- Tradeskills are expensive to get started on: characters that are focused on many tradeskills end up being money constrained
- Characters that engage in a variety of activities are generally able to afford their abilities and other costs (but are not in the leading edge level-wise)
- We will continue to monitor this and make adjustments
- Night Harbor East/West Graveyard zone line has been adjusted to make it less surprising and less lethal
- One zone line that could have been exploited has been adjusted
- Added fishing volumes to Underdocks
- Added foraging tables to Underdocks
- Fixed Myconid parts drop table (includes perfect stem drop rate fix)
- Fixed Spellblade and Wizard house quest prompt issue
- Fixed leashing for some city bridge guards