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0.21.0.0 - Beta Patch 2
March 20, 2026
Features
- Temporarily disabled Discord Rich Game Presence
- Lock harvest node for 10s after harvesting it for the first time, it can only be harvested by the same player
- Storage boxes and display boxes now have configurable permissions (Owner only, Group only, Guild only, and Everyone. Inside houses they can be set to Co-owners only)
- Market stalls will now always be public
- Add the ability for certain areas in a house to be marked as always public (such as open patios and rooftops)
- You can now convert a regular house to a guild house
- It will no longer count towards your housing limits
- Each guild may currently own only one house
- Only houses are able to be converted
- The owner of the house will be the guild leader, and everyone else will have coowner privileges
- The conversion costs 1 Platinum and increases upkeep by 50%
- More GM moderation tooling for housing
- Added customs agents to Night Harbor, Evershade Weald, Keepers Bight and Shallow Shoals
- They will recover items lost from destroying furniture storage boxes with inventory inside
- They are region locked
- The UI is temporary: they will stack in one slot and taking one item will reveal the next
Bug Fixes
- Only harmful debuffs may be resisted from placeable objects (like Caltrops)
- Prevent campfires and other similar objects from bestowing their beneficial buffs to NPCs
- Solve small edge case in trades: Manipulating items inside containers were not updating properly to the other player
- Fix PVP guard aggro checks
- Force a stand if feared while crouching and prevent crouching input while feared
- Prevent walking NPCs from continuing to walk when rooted out of combat
- Some fixes addressing randomly being teleported to safe location
- Movement in plane of meat has been fixed. (Campfire button at character selection)
- Fixed a bug related to the reset UI button in the main menu, thanks Taron!
- Fixed a bug related to the note icon you see in the group finder, you should now be able to click on the note icon and see the classes desired.
- Fix bug with duels, where killing a players pet would declare you as winner of the duel
- Fix minor bug with hide player pet names also hiding npc pet names
- Move harmful buff application PvP check, addresses a bug where buffs that later applied a "harmful" buff would result in players being attacked by guards
- Ensure lightsources are deactivated when sending them to the bank from players inventory
- Don't signal guard aggro for PvP when dueling players auto attack each other
- Update diminishing returns stacks in edge case where the caster is the same on an additional cast
- Show the crafting expand option for bags where it's appropriate when calling 'open all bags' (via shift + b)
UI
- Error message when campfire or other similar object is full and we are trying to add more items to it
- Change granularity of weight display on inspect window. Add the hundredth place if required
- Better error messaging for invalid placement of furniture and other objects
- /cast 0 and /cast 10 are now the same thing. They will cast the last spell on the bar
- F10 will now cycle: Hide UI -> Hide UI + Name Plates -> Restore UI
- There is now an initial color blind option available under interface settings
- currently - this only affects health bar color changes for disease, poison, and afflicted (things that can be cured)
- Major change to interactions windows and filters.
- A new mud tab will be added automatically to your existing Main chat.
- This tab by default, has the Mud and MudError filters, under gameplay in the context menu.
- This will filter mud actions AND NPC interactions that you have.
- By default, Mud and MudError will now appear in your Main chat, you can remove these with the filters mentioned above.
- Old settings, related to mud chat fading and disable mud / interactions window - have been removed.
- A new context menu has been added to the guild window, you can now right click on members to invite to group or send a tell.
- The default location of the States has been moved slightly to the left, so the FPS counter isn't being blocked by it.
- Updated pivot and anchor for the server announcement, so it doesn't go off screen while increasing the scale of your UI.
- New key binds introduced for hot bar banks. Set them in your key binds menu in game.
- If you submit a petition, a new glow will appear around the M (main menu button) while the petition is unclaimed, this will stay active. When the petition is claimed, it will turn off. Additionally, the text in the main menu "Petition for a GM" will change to "Pending GM Petition" while your petition remains unclaimed.
- The GM CS chat now populates in the middle left of the screen by default.
- GM CS Chat now respects global chat font size.
- The aura bar no longer shows on your UI unless you have an ability that uses it.
- You can now search for the key bind you would like to set using the search box which will now appear in the Keybinds menu.
- Added a keybind for the self target frame icon. Default was middle mouse button, for those who are middle mouse button challenged.
Character Art
- Minor visual adjustments to a handful of player weapons & armor
- Ensured NPC halfling foothair was securely velcroed on
- Jackal Form now looks like normal jackals instead of bright white jackals
Environment Art
- Mining nodes in the Wyrmsbane tunnel are once again accessible
- Texture updates to all of Shallow Shoals
- Additional props added in some areas of Night Harbor
Tradeskills
- Fixed wooden nightstand to be properly of type Furniture
- Added furniture wrench that you can use to destroy furniture
- Sold at carpenters
- In the future, they will give back the furniture item
Content
- Harvesting suppliers and trainers (Mining, Lumberjacking, etc.) in Evershade Weald have been moved a central location at the top of the harvester's mesa, beneath the Ranger's Rest. Props to follow.
- Additional NPCs added to Faelindral and the surrounding region.
- New Glass Flats Boneyard Mobs
- Various loot table fixes
- Various quest fixes and improvements
- Storage Crate construction abilities removed
- Sandstorm Intensity reduced in Night Harbor
- Carpentry Supplies vendor now sells Furniture Wrench
Keeper's Bight
- Added description to Poacher Wilna's Ring.
- Named NPC's are restricted from more spell effects.
- Coolwater Basilisks are now charmable.
- Added exterior lighting to the Hanging Garden Inn.
- Added additional props to docks, Penshaw, Farms, Blacktide Bay.
- Added additional orcs to the bay area.
- Random mobs should no longer try to enter Blacktide Bay caves from the outside.
- The northern bridge is now fully guarded.
- Adjusted spawns at Shady Farm.
Balance
- Player weapon damage caps are no longer static across large level ranges- they now scale every level, factor in weapon delay, and account for 2H & Ranged weapons types.
- Player class is no longer a factor in Weapon damage caps
- A significant issue with spellcasting and physical ability skillup rates has been addressed- these skills will now increase at the expected rates
- Note: Players who were far behind on these skills will skillup significantly faster due to our catchup mechanic kicking in after the fix. Combat skillups will not normally trigger this quickly.
- Enemy NPC health has increased slightly, primarily focused on levels 5 through 45
- Enemy NPC armor class will now scale at a consistent rate from 1-60
- Player health per STA has been increased, while baseline health has been reduced
- Player mana per INT & WIS has been increased, while baseline mana has been reduced
- Player physical damage from STR has been increased, while baseline physical damage has been reduced
- The level-based scaling for physical damage does not impact the early game, so the reduction will not impact those levels
- The small chance to fail a trivial combine has been removed
- The existing Hand to Hand (unarmed) weapons have been switched to Monk only
- Tradeskill difficulty bands (light blue, dark blue, etc) have been scaled down to better represent your chance of success
- The actual chance to fail a combine has not changed, just the presentation of recipes in the UI
- Damage caps math has been changed
- New charm, fear, and pacify break logic, charisma is more important
- Health regeneration now works like mana regeneration and will consider amount of time sitting within a tick
- Shorten sandstorms to only 2-4 hours of in game time (down from 8-16 hours)
- Night harbor sandstorms have been toned down in intensity
Mounts
- Mount speed at all swiftness tiers has been slightly increased
- Donkey swiftness value has been lowered to compensate for the increased speed
- Fixed an issue where zoning on a mount could leave a copy of a character model at the zoneline
General Abilities/Skills
- Fixed several Invisibility spells that lost their Invisibility property
- Autoattack will now be enabled for some damaging physical abilities that were previously omitted (ex. Round Kick)
- Fixed discrepancies in melee abilities and melee autoattack range (ex. Round Kick sigh)
- Ability ranges will receive less lag compensation allowance for stationary targets
- Fixed minimum range application being almost completely negated by this lag compensation, allowing abilities with minimum ranges to be used trivially while in melee range
- Safe Fall skillup rates have been increased
- Fixed several instances where a buff would work until you zoned or logged out, and then part of the buff would not work correctly (such as Seal of Magic's ability portion)
- Fixed the Stealth vfx applying after entities leave stealth/invis
- Stun is no longer considered an Incapacitate and will no longer be removed by Tenacity
- Immunity to a status effect will now only block the status effect, and not the entire buff causing that effect
- Aura abilities will no longer stack with other auras of the same type from other players in the group
Archer
- Flash Fire Damage Increased
- Most Abilities are now on the Melee Global Cooldown
- Flurry of Arrows now buffs only Ranged damage instead of all Physical damage, matching the intention and tooltip.
- Pinning Shot now applies the root effect only if the target is knocked into a wall or obstacle.
- Made Caltrops placement only be blocked by other Caltrops, with a minimum distance of 3.0
Beastmaster
- Exhaustion added to Beastmaster Spell Merchant
- Now has access to Minor Regeneration, Lesser Regeneration, Regeneration, and Greater Regeneration
- Bears and beetles / scarabs should always bond with the intended abilities
- Food will last longer on pets, and their stomach size has been doubled
- Removed some odd emote and... other behavior from tamed pets.
- Fixed several issues with buff persistence when pets die or are dismissed.
- You can no longer dismiss dead pets
Inquisitor
- Purifying Blow now has a passive chance to strike an additional time
- Mana Burn Line
- Replaced Placeholder Mana Values
- Cast Time Increased from 1.5 seconds to 2.0 seconds
- Fixed an issue with Aura of Magic Resistance behaving erratically and turning itself off
Monk
- Fists of Flame Damage Increased
- Empowered Celestial Vitality now also grants 1 (L1) to 5 (L60) Mana
- Earth Empowered Celestial Fury
- Physical Damage Reduction increased from 5% to 10%
- Now also grants +5 Block skill
- Celestial Strike and Round Kick are now on the Melee Global Cooldown
- Sweeping kick now uses the roundhouse kick animation
Paladin
- Restorative Smite now has a passive chance to strike an additional time
Ranger
- Now has access to Minor Regeneration, Lesser Regeneration, Regeneration, and Greater Regeneration
Shadow Knight
- Shadow Strike now has a passive chance to strike an additional time
Wizard
- Fixed Wizard Dual Wield not actually performing offhand melee attacks
- Added Ability: Imbue: Arcane Filament (L1), a novice staff imbuement that can unlock your Mana Missiles Line
- Added the Mana Missiles line. These channeled blasts of magic require an enchanted staff and can be used to stack Marks of Magic on enemies
- Mana Orbs (L4)
- Mana Darts (L12)
- Mana Arrows (L20)
- Mana Missiles (L28)
- Mana Volley (L44)
- Mana Barrage (L60)
- Added Ability: Imbue: Projection of Will (L28), a more advanced imbuement granting your staff with the power to drive away foes
- Added Ability: Wall of Force (L40). Summons an ethereal barrier that stops your enemies' pursuit
- Telekinetic Knockback now applies the stun effect only if the target is knocked into a wall or obstacle