0.21.0.0 - Beta Patch 2

March 20, 2026

Features

  • Temporarily disabled Discord Rich Game Presence
  • Lock harvest node for 10s after harvesting it for the first time, it can only be harvested by the same player
  • Storage boxes and display boxes now have configurable permissions (Owner only, Group only, Guild only, and Everyone. Inside houses they can be set to Co-owners only)
  • Market stalls will now always be public
  • Add the ability for certain areas in a house to be marked as always public (such as open patios and rooftops)
  • You can now convert a regular house to a guild house
  • It will no longer count towards your housing limits
  • Each guild may currently own only one house
  • Only houses are able to be converted
  • The owner of the house will be the guild leader, and everyone else will have coowner privileges
  • The conversion costs 1 Platinum and increases upkeep by 50%
  • More GM moderation tooling for housing
  • Added customs agents to Night Harbor, Evershade Weald, Keepers Bight and Shallow Shoals
  • They will recover items lost from destroying furniture storage boxes with inventory inside
  • They are region locked
  • The UI is temporary: they will stack in one slot and taking one item will reveal the next

Bug Fixes

  • Only harmful debuffs may be resisted from placeable objects (like Caltrops)
  • Prevent campfires and other similar objects from bestowing their beneficial buffs to NPCs
  • Solve small edge case in trades: Manipulating items inside containers were not updating properly to the other player
  • Fix PVP guard aggro checks
  • Force a stand if feared while crouching and prevent crouching input while feared
  • Prevent walking NPCs from continuing to walk when rooted out of combat
  • Some fixes addressing randomly being teleported to safe location
  • Movement in plane of meat has been fixed. (Campfire button at character selection)
  • Fixed a bug related to the reset UI button in the main menu, thanks Taron!
  • Fixed a bug related to the note icon you see in the group finder, you should now be able to click on the note icon and see the classes desired.
  • Fix bug with duels, where killing a players pet would declare you as winner of the duel
  • Fix minor bug with hide player pet names also hiding npc pet names
  • Move harmful buff application PvP check, addresses a bug where buffs that later applied a "harmful" buff would result in players being attacked by guards
  • Ensure lightsources are deactivated when sending them to the bank from players inventory
  • Don't signal guard aggro for PvP when dueling players auto attack each other
  • Update diminishing returns stacks in edge case where the caster is the same on an additional cast
  • Show the crafting expand option for bags where it's appropriate when calling 'open all bags' (via shift + b)

UI

  • Error message when campfire or other similar object is full and we are trying to add more items to it
  • Change granularity of weight display on inspect window. Add the hundredth place if required
  • Better error messaging for invalid placement of furniture and other objects
  • /cast 0 and /cast 10 are now the same thing. They will cast the last spell on the bar
  • F10 will now cycle: Hide UI -> Hide UI + Name Plates -> Restore UI
  • There is now an initial color blind option available under interface settings
  • currently - this only affects health bar color changes for disease, poison, and afflicted (things that can be cured)
  • Major change to interactions windows and filters.
  • A new mud tab will be added automatically to your existing Main chat.
  • This tab by default, has the Mud and MudError filters, under gameplay in the context menu.
  • This will filter mud actions AND NPC interactions that you have.
  • By default, Mud and MudError will now appear in your Main chat, you can remove these with the filters mentioned above.
  • Old settings, related to mud chat fading and disable mud / interactions window - have been removed.
  • A new context menu has been added to the guild  window, you can now right click on members to invite to group or send a tell.
  • The default location of the States has been moved slightly to the left, so the FPS counter isn't being blocked by it.
  • Updated pivot and anchor for the server announcement, so it doesn't go off screen while increasing the scale of your UI.
  • New key binds introduced for hot bar banks. Set them in your key binds menu in game.
  • If you submit a petition, a new glow will appear around the M (main menu button) while the petition is unclaimed, this will stay active. When the petition is claimed, it will turn off. Additionally, the text in the main menu "Petition for a GM" will change to "Pending GM Petition" while your petition remains unclaimed.
  • The GM CS chat now populates in the middle left of the screen by default.
  • GM CS Chat now respects global chat font size.
  • The aura bar no longer shows on your UI unless you have an ability that uses it.
  • You can now search for the key bind you would like to set using the search box which will now appear in the Keybinds menu.
  • Added a keybind for the self target frame icon. Default was middle mouse button, for those who are middle mouse button challenged.

Character Art

  • Minor visual adjustments to a handful of player weapons & armor
  • Ensured NPC halfling foothair was securely velcroed on
  • Jackal Form now looks like normal jackals instead of bright white jackals

Environment Art

  • Mining nodes in the Wyrmsbane tunnel are once again accessible
  • Texture updates to all of Shallow Shoals
  • Additional props added in some areas of Night Harbor

Tradeskills

  • Fixed wooden nightstand to be properly of type Furniture
  • Added furniture wrench that you can use to destroy furniture
  • Sold at carpenters
  • In the future, they will give back the furniture item

Content

  • Harvesting suppliers and trainers (Mining, Lumberjacking, etc.) in Evershade Weald have been moved a central location at the top of the harvester's mesa, beneath the Ranger's Rest. Props to follow.
  • Additional NPCs added to Faelindral and the surrounding region.
  • New Glass Flats Boneyard Mobs
  • Various loot table fixes
  • Various quest fixes and improvements
  • Storage Crate construction abilities removed
  • Sandstorm Intensity reduced in Night Harbor
  • Carpentry Supplies vendor now sells Furniture Wrench

Keeper's Bight

  • Added description to Poacher Wilna's Ring.
  • Named NPC's are restricted from more spell effects.
  • Coolwater Basilisks are now charmable.
  • Added exterior lighting to the Hanging Garden Inn.
  • Added additional props to docks, Penshaw, Farms, Blacktide Bay.
  • Added additional orcs to the bay area.
  • Random mobs should no longer try to enter Blacktide Bay caves from the outside.
  • The northern bridge is now fully guarded.
  • Adjusted spawns at Shady Farm.

Balance

  • Player weapon damage caps are no longer static across large level ranges- they now scale every level, factor in weapon delay, and account for 2H & Ranged weapons types.
  • Player class is no longer a factor in Weapon damage caps
  • A significant issue with spellcasting and physical ability skillup rates has been addressed- these skills will now increase at the expected rates
  • Note: Players who were far behind on these skills will skillup significantly faster due to our catchup mechanic kicking in after the fix. Combat skillups will not normally trigger this quickly.
  • Enemy NPC health has increased slightly, primarily focused on levels 5 through 45
  • Enemy NPC armor class will now scale at a consistent rate from 1-60
  • Player health per STA has been increased, while baseline health has been reduced
  • Player mana per INT & WIS has been increased, while baseline mana has been reduced
  • Player physical damage from STR has been increased, while baseline physical damage has been reduced
  • The level-based scaling for physical damage does not impact the early game, so the reduction will not impact those levels
  • The small chance to fail a trivial combine has been removed
  • The existing Hand to Hand (unarmed) weapons have been switched to Monk only
  • Tradeskill difficulty bands (light blue, dark blue, etc) have been scaled down to better represent your chance of success
  • The actual chance to fail a combine has not changed, just the presentation of recipes in the UI
  • Damage caps math has been changed
  • New charm, fear, and pacify break logic, charisma is more important
  • Health regeneration now works like mana regeneration and will consider amount of time sitting within a tick
  • Shorten sandstorms to only 2-4 hours of in game time (down from 8-16 hours)
  • Night harbor sandstorms have been toned down in intensity

Mounts

  • Mount speed at all swiftness tiers has been slightly increased
  • Donkey swiftness value has been lowered to compensate for the increased speed
  • Fixed an issue where zoning on a mount could leave a copy of a character model at the zoneline

General Abilities/Skills

  • Fixed several Invisibility spells that lost their Invisibility property
  • Autoattack will now be enabled for some damaging physical abilities that were previously omitted (ex. Round Kick)
  • Fixed discrepancies in melee abilities and melee autoattack range (ex. Round Kick sigh)
  • Ability ranges will receive less lag compensation allowance for stationary targets
  • Fixed minimum range application being almost completely negated by this lag compensation, allowing abilities with minimum ranges to be used trivially while in melee range
  • Safe Fall skillup rates have been increased
  • Fixed several instances where a buff would work until you zoned or logged out, and then part of the buff would not work correctly (such as Seal of Magic's ability portion)
  • Fixed the Stealth vfx applying after entities leave stealth/invis
  • Stun is no longer considered an Incapacitate and will no longer be removed by Tenacity
  • Immunity to a status effect will now only block the status effect, and not the entire buff causing that effect
  • Aura abilities will no longer stack with other auras of the same type from other players in the group

Archer

  • Flash Fire Damage Increased
  • Most Abilities are now on the Melee Global Cooldown
  • Flurry of Arrows now buffs only Ranged damage instead of all Physical damage, matching the intention and tooltip.
  • Pinning Shot now applies the root effect only if the target is knocked into a wall or obstacle.
  • Made Caltrops placement only be blocked by other Caltrops, with a minimum distance of 3.0

Beastmaster

  • Exhaustion added to Beastmaster Spell Merchant
  • Now has access to Minor Regeneration, Lesser Regeneration, Regeneration, and Greater Regeneration
  • Bears and beetles / scarabs should always bond with the intended abilities
  • Food will last longer on pets, and their stomach size has been doubled
  • Removed some odd emote and... other behavior from tamed pets.
  • Fixed several issues with buff persistence when pets die or are dismissed.
  • You can no longer dismiss dead pets

Inquisitor

  • Purifying Blow now has a passive chance to strike an additional time
  • Mana Burn Line
  • Replaced Placeholder Mana Values
  • Cast Time Increased from 1.5 seconds to 2.0 seconds
  • Fixed an issue with Aura of Magic Resistance behaving erratically and turning itself off

Monk

  • Fists of Flame Damage Increased
  • Empowered Celestial Vitality now also grants 1 (L1) to 5 (L60) Mana
  • Earth Empowered Celestial Fury
  • Physical Damage Reduction increased from 5% to 10%
  • Now also grants +5 Block skill
  • Celestial Strike and Round Kick are now on the Melee Global Cooldown
  • Sweeping kick now uses the roundhouse kick animation

Paladin

  • Restorative Smite now has a passive chance to strike an additional time

Ranger

  • Now has access to Minor Regeneration, Lesser Regeneration, Regeneration, and Greater Regeneration

Shadow Knight

  • Shadow Strike now has a passive chance to strike an additional time

Wizard

  • Fixed Wizard Dual Wield not actually performing offhand melee attacks
  • Added Ability: Imbue: Arcane Filament (L1), a novice staff imbuement that can unlock your Mana Missiles Line
  • Added the Mana Missiles line. These channeled blasts of magic require an enchanted staff and can be used to stack Marks of Magic on enemies
  • Mana Orbs (L4)
  • Mana Darts (L12)
  • Mana Arrows (L20)
  • Mana Missiles (L28)
  • Mana Volley (L44)
  • Mana Barrage (L60)
  • Added Ability: Imbue: Projection of Will (L28), a more advanced imbuement granting your staff with the power to drive away foes
  • Added Ability: Wall of Force (L40). Summons an ethereal barrier that stops your enemies' pursuit
  • Telekinetic Knockback now applies the stun effect only if the target is knocked into a wall or obstacle